“There must be something wrong in playing the whole morning with this evolution game… It has no guns, blood or explosions, but something kept me glued to my seat for a long, long time. Fortunately, my critter ran out of food and I was forced to leave it there. Look at my mutations and changes (the best I could get in 3 hours!)” “花了一整个早上的时间在这个进化游戏上,我一定是哪里有些不对劲…… 它没有枪、血和爆炸,但有一些东西把我粘在了椅子上不让我起来。 还好,我的小东西终于找不出吃的了,而我也终于可以被迫把它关了。 看看我的变形吧~(最好的一次花了我3小时!)”
- rc.blog()
“Show some appreciation, then, by checking out the lovely, mindful Flow. Set in a clear blue monochrome sea inhabited by Euclidean cellular critters and your own slowly evolving Tinker toy paramecium, Flow sucks you in with its sinuously elegant physics and keeps you hooked on the ever so slightly yet increasingly challenging task of gobbling up your fellow sea bugs. A brick-simple, submarine Pac-Man, Flow pulls off the remarkable feat of feeling as meditative as it is addictive.” “这个可爱的充满想法的flOw真让人感动。清澈的纯蓝海洋里住着那些几何细胞生物还有你的缓慢进化着的T-toy草履虫。FlOw用婉婉扭动的物理定律把你吸了进去,然后用一点点不断增加的挑战把你牢牢抓住。一个像打砖块一样简单的潜水艇版PACMAN!FlOw赢得了令人赞叹的美感,让人沉思,让人着迷!”
- Zen and Art
“For some reason I can’t stop playing it. It doesn’t make much sense, since I can’t imagine why I would continue to play it, but it’s almost soothing to play. The graphics and sound are amazingly perfect. Try it out, you won’t be disappointed. Unless you think all flash games are wastes of your time.” “不知为何,我无法停止玩这个游戏。它并没有什么意义,但我想不通为什么我愿意继续玩下去。不过这个游戏几乎是带有安慰功效的。画面和声音令人惊奇地完美。试试吧,你不会失望的。除非你认为所有的FLASH游戏都是在浪费你的时间。”
- Always Beta
“Beautiful, relaxing and confusing, Flow allows you to take over the evolutionary steering wheel for a scoop-equipped microbe in a shifting sea of predators and prey. Pros: Easy to play Endless Addicting and relaxing Very atmospheric and attractive despite the extremely basic graphics
Cons: It’s addicting like the government putting something in the water supply: you’re addicted but you don’t know what you’re addicted to. Almost too esoteric for its own good
曾经创作了 Amanita [Wikipedia]这一经典解谜游戏的 Amanita Design 团队,将在今年第二季度正式推出“Machinarium”,此游戏已经在角逐IGF的 Excellence in Visual Art 奖【点此查看介绍】。名家名作,宣传攻势早已开始,现在等的就是一个奖,一个发布,游戏迷的追捧了。
下面是游戏才发布的预览视频:
简短介绍下 Amanita Design 团队:
Amanita Design is an independent game development studio founded in 2003 by Jakub Dvorsky who is since 2005 working with Vaclav Blin. We create games, animations and visions.
Collaborators: Tomas Dvorak (Floex) Tomas Dvorak (Pif) Jakub Pozar David Oliva Adolf Lachman Zdenek Danek Simon Ornest